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WildStar Online 101
WildStar Online is a brand new MMORPG developed by Carbine Studios and published by NCSOFT which made its debut at Gamescom 2011. It is a brand new IP that mixes both sci-fi and fantasy elements into an imaginative universe with a very distinct visual style. The game appeals to a broad spectrum of gamers by providing content tailored to individual playstyles as they adventure across Nexus. Wikia and its fans have put together a variety of intel on WildStar Online to help you get up to speed. From must-see media to essential articles, to the community perspective, we’ve got everything you need to know about the game to ensure you’re ready to blast off by its June 3rd release.
WildStar Online Wikia: Essential Pages
Developer Interviews: Your Questions. Their Answers

Creative Director: Jonathan Morin
Creative Director Jonathan Morin answers community questions about Watch Dog's multiplayer options, its detailed open world, and the (lack of) differences between the PS4 and Xbox One versions.



Game Designer: Danny Belanger
Lead Game Designer Danny Belanger answers your gameplay questions, detailing hacking, cars, the game's focus mode, and more.



Lead Writer: Kevin Shortt
Wikia asked Kevin Shortt, lead writer on Watch Dogs, your questions about the game's story, setting, characters, and more.


Essential Trailers & Videos
WildStar Official Trailer

WildStar Official Trailer


WildStar Features Trailer

WildStar Features Trailer


WildStar Gameplay Combat Telegraphs

WildStar Gameplay Combat Telegraphs


Essential Images


What is the coolest mount in the game?
 
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The poll was created at 21:09 on May 30, 2014, and so far 0 people voted.


Community Essentials
We picked the brains of some of the WildStar Online Wikia admins to get the fan perspective on the game. We also gathered the wider community consensus via a handful of polls, the results of which can be viewed in graphical form below and in full on on this blog post.


What the fans are saying

Pinkachu

"Compare it to other MMO's? Um.. not easily done. Carbine had a goal to make their game different. To bring in things no one has successfully done before... open action combat style... multi colored telegraphs... it is really easy to tell if you are going to hit your target. And you know if something is going to hit you, and pretty much when.

WildStar chose to make (housing) a core part of their game, which meant they put some very serious time and thought into it. There is a buff board that you can hit up on your way out to play, offering a variety of bonuses to choose from. You can also add decorations to your house that give you a 'rested xp' type of bonus if you log out there. With free-form placement, anything is possible."
- Pinkachu, Admin on the WildStar Online Wikia

Kat

"If you haven't played this genre of game previously, you shouldn't have any issues getting up to speed, it's forgiving...initially. For the Player versus player aficionado, you can level up by pwning noobs and drinking the tears of your enemies afterwards. If you prefer less ganking in your diet, the PVE (player vs environment) route offers a rich and interactive adventure across Nexus. Additionally, you've got a crafting system which offers a deeper, more personalized experience via experimentation. The path system is another facet of the game play that offers perks, character bonuses and other surprises to discover while you're on Nexus.

From the river and ocean currents (that can throw you off the first time, especially if you weren't expecting it!) to the trees, cliffs, ships, wreckage, etc. that you can climb up, in, on, and over for spectacular views. Don't forget about all the hidden path related quests and other surprises...The list goes on and on, it's absolutely amazing."
- Kat ChaosReborn, Admin on WildStar Online Wiki